Spell Pierce is cheap enough to be viable, but if youre playing enough interaction that you need to get to Spell Pierce, theres a good chance youre making the game go long enough that it wont always work
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Exile target nonland permanent, then return it to the battlefield tapped under its owner's control
This giant robot costs a whopping twelve mana to cast, but once its on the battlefield, its extremely hard to block and to remove
Thanks to some of the deck's other cards ramping out lands early, this build could start producing an unending army of zombies as early as turn four
Impulse draw can be extremely useful to get through your deck, and with commanders like Kess, Dissident Mage or Chainer, Nightmare Adept theres really little downside to using your graveyard as a holding place for cards you want to cast later